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- Path: sdcc12.ucsd.edu!sdcc13!ckaiser
- From: ckaiser@sdcc13.ucsd.edu (Po-Ching Lives!)
- Newsgroups: comp.sys.cbm
- Subject: Re: POLYGONAMY is coming soon... Re: DOOM preview
- Date: 6 Feb 1996 04:54:25 GMT
- Organization: University of California, San Diego
- Message-ID: <4f6mu1$4pc@sdcc12.ucsd.edu>
- References: <4dj8bi$90i@sdcc12.ucsd.edu> <4eaurh$r40@sdcc12.ucsd.edu> <4ef773$fgv@flood.xnet.com> <4es523$53s@sdcc12.ucsd.edu> <4etqe9$aoj@news.acns.nwu.edu>
- NNTP-Posting-Host: sdcc13.ucsd.edu
-
- Ah, but is it texture mapped, or plain polygon fill? The driver I'm
- working on will sit in a game engine almost identical to Wolf#D's,
- so I'm going the Doom clone route. I have an old program called
- Animator 3D that was from a Compute many moons ago that had a slick
- 3d driver, but because it was polygon only, and no bitmap effects or
- mapping, I left it slide. It also ate more memory than I was willing
- to give up, since I want music and all in this game too.
-
- Cameron Kaiser
- ckaiser@ucsd.edu
- visit the CWI web site at http://www.armory.com/~spectre/cwi.html
-